As a non-Soulsborne fan I actually didn't mind it that much. As a Soulsborne fan, you'll probably like that a lot. There are aspects that will be familiar, but it's significantly more Soulsborne inspired, with a lot of the structure being copy/paste Soulseborne Lite. The third is kind of a whole different game. I personally don't think there's more Zelda-ness to the first than the second when in dungeons. I think some just love the fairly unusual for the genre apocalyptic/industrial setting of the first more than the more "generic" fantasy focused setting of the second. There's always quirks to the series, it's not the most polished experience around, but I think the second one balanced more the dungeon/puzzle aspects with the exploration aspects and didn't fall into as many "old brown design" pitfalls as the first. I absolutely loved the second one, though. The first also had to many "survive the endless spawning waves of monsters" moments and got stale to me. That, and the level design of the era often leaves a lot to be desired. Not only is it drab looking, but I think it makes some puzzles and navigation harder than they're intended to be because everything blends together. Part of it I think is the all-brown mid-PS360 era color pallete.
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